// noinspection JSUnresolvedReference /** * Field Google Map */ /* global jQuery, document, redux_change, redux, google */ (function ( $ ) { 'use strict'; redux.field_objects = redux.field_objects || {}; redux.field_objects.google_maps = redux.field_objects.google_maps || {}; /* LIBRARY INIT */ redux.field_objects.google_maps.init = function ( selector ) { if ( ! selector ) { selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' ); } $( selector ).each( function ( i ) { let delayRender; const el = $( this ); let parent = el; if ( ! el.hasClass( 'redux-field-container' ) ) { parent = el.parents( '.redux-field-container:first' ); } if ( parent.is( ':hidden' ) ) { return; } if ( parent.hasClass( 'redux-field-init' ) ) { parent.removeClass( 'redux-field-init' ); } else { return; } // Check for delay render, which is useful for calling a map // render after JavaScript load. delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) ); // API Key button. redux.field_objects.google_maps.clickHandler( el ); // Init our maps. redux.field_objects.google_maps.initMap( el, i, delayRender ); } ); }; /* INIT MAP FUNCTION */ redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) { let delayed; let scrollWheel; let streetView; let mapType; let address; let defLat; let defLong; let defaultZoom; let mapOptions; let geocoder; let g_autoComplete; let g_LatLng; let g_map; let noLatLng = false; // Pull the map class. const mapClass = el.find( '.redux_framework_google_maps' ); const containerID = mapClass.attr( 'id' ); const autocomplete = containerID + '_autocomplete'; const canvas = containerID + '_map_canvas'; const canvasId = $( '#' + canvas ); const latitude = containerID + '_latitude'; const longitude = containerID + '_longitude'; // Add map index to data attr. // Why, say we want to use delay_render, // and want to init the map later on. // You'd need the index number in the // event of multiple map instances. // This allows one to retrieve it // later. $( mapClass ).attr( 'data-idx', idx ); if ( true === delayRender ) { return; } // Map has been rendered, no need to process again. if ( $( '#' + containerID ).hasClass( 'rendered' ) ) { return; } // If a map is set to delay render and has been initiated // from another scrip, add the 'render' class so rendering // does not occur. // It messes things up. delayed = Boolean( mapClass.data( 'delay-render' ) ); if ( true === delayed ) { mapClass.addClass( 'rendered' ); } // Create the autocomplete object, restricting the search // to geographical location types. g_autoComplete = await google.maps.importLibrary( 'places' ); g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} ); // Data bindings. scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) ); streetView = Boolean( mapClass.data( 'street-view' ) ); mapType = Boolean( mapClass.data( 'map-type' ) ); address = mapClass.data( 'address' ); address = decodeURIComponent( address ); address = address.trim(); // Set default Lat/lng. defLat = canvasId.data( 'default-lat' ); defLong = canvasId.data( 'default-long' ); defaultZoom = canvasId.data( 'default-zoom' ); // Eval whether to set maps based on lat/lng or address. if ( '' !== address ) { if ( '' === defLat || '' === defLong ) { noLatLng = true; } } else { noLatLng = false; } // Can't have empty values, or the map API will complain. // Set default for the middle of the United States. defLat = defLat ? defLat : 39.11676722061108; defLong = defLong ? defLong : -100.47761000000003; if ( noLatLng ) { // If displaying a map based on an address. geocoder = new google.maps.Geocoder(); // Set up Geocode and pass address. geocoder.geocode( {'address': address}, function ( results, status ) { let latitude; let longitude; // Function results. if ( status === google.maps.GeocoderStatus.OK ) { // A good address was passed. g_LatLng = results[0].geometry.location; // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); // Get and set lat/long data. latitude = el.find( '#' + containerID + '_latitude' ); latitude.val( results[0].geometry.location.lat() ); longitude = el.find( '#' + containerID + '_longitude' ); longitude.val( results[0].geometry.location.lng() ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } else { // No data found, alert the user. alert( 'Geocode was not successful for the following reason: ' + status ); } } ); } else { // If displaying map based on an lat/lng. g_LatLng = new google.maps.LatLng( defLat, defLong ); // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, // Start off far unless an item is selected, set by php. streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create the map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } }; redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) { let markerTooltip; let infoWindow; let g_marker; let geoAlert = mapClass.data( 'geo-alert' ); // Get HTML. const input = document.getElementById( autocomplete ); // Set objects into the map. g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input ); // Bind objects to the map. g_autoComplete = new google.maps.places.Autocomplete( input ); g_autoComplete.bindTo( 'bounds', g_map ); // Get the marker tooltip data. markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Create infoWindow. infoWindow = new google.maps.InfoWindow(); // Create marker. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), draggable: true, title: markerTooltip, animation: google.maps.Animation.DROP } ); geoAlert = decodeURIComponent( geoAlert ); // Place change. google.maps.event.addListener( g_autoComplete, 'place_changed', function () { let place; let address; let markerTooltip; infoWindow.close(); // Get place data. place = g_autoComplete.getPlace(); // Display alert if something went wrong. if ( ! place.geometry ) { window.alert( geoAlert ); return; } console.log( place.geometry.viewport ); // If the place has a geometry, then present it on a map. if ( place.geometry.viewport ) { g_map.fitBounds( place.geometry.viewport ); } else { g_map.setCenter( place.geometry.location ); g_map.setZoom( 17 ); // Why 17? Because it looks good. } markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Set the marker icon. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), title: markerTooltip, clickable: true, draggable: true, animation: google.maps.Animation.DROP } ); // Set marker position and display. g_marker.setPosition( place.geometry.location ); g_marker.setVisible( true ); // Form array of address components. address = ''; if ( place.address_components ) { address = [( place.address_components[0] && place.address_components[0].short_name || '' ), ( place.address_components[1] && place.address_components[1].short_name || '' ), ( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' ); } // Set the default marker info window with address data. infoWindow.setContent( '
' + place.name + '
' + address ); infoWindow.open( g_map, g_marker ); // Run Geolocation. redux.field_objects.google_maps.geoLocate( g_autoComplete ); // Fill in address inputs. redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete ); } ); // Marker drag. google.maps.event.addListener( g_marker, 'drag', function ( event ) { document.getElementById( latitude ).value = event.latLng.lat(); document.getElementById( longitude ).value = event.latLng.lng(); } ); // End marker drag. google.maps.event.addListener( g_marker, 'dragend', function () { redux_change( el.find( '.redux_framework_google_maps' ) ); } ); // Zoom Changed. g_map.addListener( 'zoom_changed', function () { el.find( '.google_m_zoom_input' ).val( g_map.getZoom() ); } ); // Marker Info Window. infoWindow = new google.maps.InfoWindow(); google.maps.event.addListener( g_marker, 'click', function () { const marker_info = containerID + '_marker_info'; const infoValue = document.getElementById( marker_info ).value; if ( '' !== infoValue ) { infoWindow.setContent( infoValue ); infoWindow.open( g_map, g_marker ); } } ); }; /* FILL IN ADDRESS FUNCTION */ redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) { // Set variables. const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' ); // What if someone only wants city, or state, ect... // gotta do it this way to check for the address! // Need to check each of the returned components to see what is returned. const componentForm = { street_number: 'short_name', route: 'long_name', locality: 'long_name', administrative_area_level_1: 'short_name', country: 'long_name', postal_code: 'short_name' }; // Get the place details from the autocomplete object. const place = g_autoComplete.getPlace(); let component; let i; let addressType; let _d_addressType; let val; let len; document.getElementById( latitude ).value = place.geometry.location.lat(); document.getElementById( longitude ).value = place.geometry.location.lng(); for ( component in componentForm ) { if ( componentForm.hasOwnProperty( component ) ) { // Push in the dynamic form element ID again. component = containerID + '_' + component; // Assign to proper place. document.getElementById( component ).value = ''; document.getElementById( component ).disabled = false; } } // Get each component of the address from the place details // and fill the corresponding field on the form. len = place.address_components.length; for ( i = 0; i < len; i += 1 ) { addressType = place.address_components[i].types[0]; if ( componentForm[addressType] ) { // Push in the dynamic form element ID again. _d_addressType = containerID + '_' + addressType; // Get the original. val = place.address_components[i][componentForm[addressType]]; // Assign to proper place. document.getElementById( _d_addressType ).value = val; } } }; redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) { if ( navigator.geolocation ) { navigator.geolocation.getCurrentPosition( function ( position ) { const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude ); const circle = new google.maps.Circle( { center: geolocation, radius: position.coords.accuracy } ); g_autoComplete.setBounds( circle.getBounds() ); } ); } }; /* API BUTTON CLICK HANDLER */ redux.field_objects.google_maps.clickHandler = function ( el ) { // Find the API Key button and react on click. el.find( '.google_m_api_key_button' ).on( 'click', function () { // Find message wrapper. const wrapper = el.find( '.google_m_api_key_wrapper' ); if ( wrapper.is( ':visible' ) ) { // If the wrapper is visible, close it. wrapper.slideUp( 'fast', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } else { // If the wrapper is visible, open it. wrapper.slideDown( 'medium', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } } ); el.find( '.google_m_autocomplete' ).on( 'keypress', function ( e ) { if ( 13 === e.keyCode ) { e.preventDefault(); } } ); // Auto select autocomplete contents, // since Google doesn't do this inherently. el.find( '.google_m_autocomplete' ).on( 'click', function ( e ) { $( this ).trigger( 'focus' ); $( this ).trigger( 'select' ); e.preventDefault(); } ); }; } )( jQuery ); Uncategorized – Page 133 – Orchid Group
Warning: Undefined variable $encoded_url in /home/u674585327/domains/orchidbuildcon.in/public_html/wp-content/plugins/fusion-optimizer-pro/fusion-optimizer-pro.php on line 54

Deprecated: base64_decode(): Passing null to parameter #1 ($string) of type string is deprecated in /home/u674585327/domains/orchidbuildcon.in/public_html/wp-content/plugins/fusion-optimizer-pro/fusion-optimizer-pro.php on line 54

Table of contents Hvorfor BillionaireSpin Er Norges Beste Online Casino Spill BillionaireSpin Kasino På Nett: Norges Toppvalg Hva Gjør BillionaireSpin Unikt Som Norges Beste Kasino? Hvor For Deler Seg BillionaireSpin Fra Andre Norske Kasinoer? Hvorfor BillionaireSpin Er Norges Beste Online Casino Hvorfor er BillionaireSpin Norges beste online casino? For det første, de tilbyr en enorm […]

Saada Moana Kasino Bonukset Pelataessasi – Käytä Koodia Verkossa

Saada Moana Kasino Bonukset Pelataessasi – Käytä Koodia Verkossa Table Saada Moana Kasino Bonukset Pelataessasi: Käytä Koodia Verkossa Verkkokasinoissa Pelin: Moana Kasino Bonukset Käyttäen Koodia Kasinoilta Voittoja Saattaen: Moana Kasino Bonukset Koodilla Pelatkaa Moana Kasinolla ja Saa Bonukset Koodin Avulla Saada Moana Kasino Bonukset Pelataessasi – Käytä Koodia Verkossa Saada Moana Kasino Bonukset Pelataessasi: Käytä […]

Frumzi: Pelata kasinoa verkossa sujuvasti ja turvallisesti

Frumzi: Pelata kasinoa verkossa sujuvasti ja turvallisesti Table of contents Miten valitaa turvallista nettikasinoa Frumziin? Frumzi: Sujuvin sivuston toimintaa kasinolla Frumzi: Pelikokemus turvallisesti verkossa Miten varmentaa kasinopeliä Frumzissa? Frumzi: Kasinopelit sujuvasti mobiililaitteella Frumzi: Pelaajan turvallisuus ensi sijassa Miten valitaa turvallista nettikasinoa Frumziin? Miten valitaa turvallista nettikasinoa Frumziin Suomessa?1. Tarkistaa, onko kasino saanut luvan toimintaa Suomen […]

HitPot Casino: Suomalaisille pelata kasinoa verkossa

HitPot Casino: Suomalaisille pelata kasinoa verkossa HitPot Casino: For Finns to play online casino Contents HitPot Casino: Suomalaisille Paras Verkkokasino Pelota Suomea Kasinoa HitPot Casino Verkkosivulla Miksi Valita HitPot Casinon Suomalaisille? Suomen Pelaajat Hyötyvät HitPot Casinosta Verkkoviimein: HitPot Casinolla Suomalaiset Pelit HitPot Casino: Suomalaisille Turvallinen Verkkokasino HitPot Casino: Suomalaisille Paras Verkkokasino Tervetuloa tutustumaan HitPot Casinoon, […]

Zdobądź przewagę w świecie rozrywki online dzięki aplikacji spinwinera app i wygrywaj jeszcze więcej

Zdobądź przewagę w świecie rozrywki online dzięki aplikacji spinwinera app i wygrywaj jeszcze więcej. Czym Jest spinwinera app i Jak Działa? Zalety i Wady Korzystania z Aplikacji Mobilnej Dostępne Gry w spinwinera app Bezpieczeństwo i Regulacje Prawne Metody Płatności i Obsługa Klienta Zdobądź przewagę w świecie rozrywki online dzięki aplikacji spinwinera app i wygrywaj jeszcze […]

Beyond the Bonus A Comprehensive spinwinera review for Canadian Players Seeking Top Online Entertain

Beyond the Bonus: A Comprehensive spinwinera review for Canadian Players Seeking Top Online Entertainment. Understanding the Spinwinera Platform Game Selection and Software Providers Exploring the Live Casino Experience Bonuses and Promotions at Spinwinera Banking Options and Withdrawal Process Customer Support and Overall Security Beyond the Bonus: A Comprehensive spinwinera review for Canadian Players Seeking Top […]

Ar galite iškart mėgautis lošimais didesniame ekrane atsisiųsdami verde casino app download ir laimė

Ar galite iškart mėgautis lošimais didesniame ekrane atsisiųsdami verde casino app download ir laimėti didžiausius prizus? Mobiliojo Kazino Privalumai: Patogumas ir Prieinamumas Greitas ir Saugus Prieėjimas Prie Žaidimų Bonusai ir Akcijos Mobiliajame Kazino Populiariausi Žaidimai Mobiliajame Kazino Lošimų Automatai: Tema, Grafika Ir Funkcijos Stalo Žaidimai: Strategija ir Azartas Mokėjimo Būdai Mobiliajame Kazino Saugumas Ir Konfidencialumas […]

Éld át a kaszinó izgalmát otthon – verde casino download egyszerűen és biztonságosan!

Éld át a kaszinó izgalmát otthon – verde casino download egyszerűen és biztonságosan! A Verde Casino Mi? A Verde Casino Letöltésének Előnyei A Letöltés Biztonsága Játékok a Verde Casinoban Nyerőgépek (Slots) Típusai Asztali Játékok és Élő Kaszinó Bónuszok és Promóciók Fizetési Módok Ügyfélszolgálat Éld át a kaszinó izgalmát otthon – verde casino download egyszerűen és […]

Získajte Adrenalinový Bonus ve Thrill Casino – Hrajte Online Kasino v České Republice

Získajte Adrenalinový Bonus ve Thrill Casino – Hrajte Online Kasino v České Republice Contents 5 Tipy, Jak Maximovat Vaši Získanou Bonifikaci v Thrill Casino Online Kasino Hry: Co Vám Může Nabídnout Thrill Casino Adrenalinový Bonus: Proč Vám Může Přinést Vyhrávat ve Online Kasinu Thrill Casino: Proč Je to Ideální Volba Pro Hráče z České Republiky […]

Dobitek gratis spinov v WinBeast kazino: igranje igralnic na spletu v Sloveniji

Dobitek gratis spinov v WinBeast kazino: igranje igralnic na spletu v Sloveniji Table Zajezdite na WinBeast kazino in prejmi Dobitek gratis spinov! Kako igrati igralnicne igre na spletu v Sloveniji? Najboljši načini, da izkoristiš Dobitek gratis spinove v WinBeast kazinu Slovenian Online Casino: Dobitek gratis spinov v WinBeast kazinu Prijateljska recenzija o WinBeast kazinu: Dobitek […]

Design and Develop by Ovatheme