// noinspection JSUnresolvedReference /** * Field Google Map */ /* global jQuery, document, redux_change, redux, google */ (function ( $ ) { 'use strict'; redux.field_objects = redux.field_objects || {}; redux.field_objects.google_maps = redux.field_objects.google_maps || {}; /* LIBRARY INIT */ redux.field_objects.google_maps.init = function ( selector ) { if ( ! selector ) { selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' ); } $( selector ).each( function ( i ) { let delayRender; const el = $( this ); let parent = el; if ( ! el.hasClass( 'redux-field-container' ) ) { parent = el.parents( '.redux-field-container:first' ); } if ( parent.is( ':hidden' ) ) { return; } if ( parent.hasClass( 'redux-field-init' ) ) { parent.removeClass( 'redux-field-init' ); } else { return; } // Check for delay render, which is useful for calling a map // render after JavaScript load. delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) ); // API Key button. redux.field_objects.google_maps.clickHandler( el ); // Init our maps. redux.field_objects.google_maps.initMap( el, i, delayRender ); } ); }; /* INIT MAP FUNCTION */ redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) { let delayed; let scrollWheel; let streetView; let mapType; let address; let defLat; let defLong; let defaultZoom; let mapOptions; let geocoder; let g_autoComplete; let g_LatLng; let g_map; let noLatLng = false; // Pull the map class. const mapClass = el.find( '.redux_framework_google_maps' ); const containerID = mapClass.attr( 'id' ); const autocomplete = containerID + '_autocomplete'; const canvas = containerID + '_map_canvas'; const canvasId = $( '#' + canvas ); const latitude = containerID + '_latitude'; const longitude = containerID + '_longitude'; // Add map index to data attr. // Why, say we want to use delay_render, // and want to init the map later on. // You'd need the index number in the // event of multiple map instances. // This allows one to retrieve it // later. $( mapClass ).attr( 'data-idx', idx ); if ( true === delayRender ) { return; } // Map has been rendered, no need to process again. if ( $( '#' + containerID ).hasClass( 'rendered' ) ) { return; } // If a map is set to delay render and has been initiated // from another scrip, add the 'render' class so rendering // does not occur. // It messes things up. delayed = Boolean( mapClass.data( 'delay-render' ) ); if ( true === delayed ) { mapClass.addClass( 'rendered' ); } // Create the autocomplete object, restricting the search // to geographical location types. g_autoComplete = await google.maps.importLibrary( 'places' ); g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} ); // Data bindings. scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) ); streetView = Boolean( mapClass.data( 'street-view' ) ); mapType = Boolean( mapClass.data( 'map-type' ) ); address = mapClass.data( 'address' ); address = decodeURIComponent( address ); address = address.trim(); // Set default Lat/lng. defLat = canvasId.data( 'default-lat' ); defLong = canvasId.data( 'default-long' ); defaultZoom = canvasId.data( 'default-zoom' ); // Eval whether to set maps based on lat/lng or address. if ( '' !== address ) { if ( '' === defLat || '' === defLong ) { noLatLng = true; } } else { noLatLng = false; } // Can't have empty values, or the map API will complain. // Set default for the middle of the United States. defLat = defLat ? defLat : 39.11676722061108; defLong = defLong ? defLong : -100.47761000000003; if ( noLatLng ) { // If displaying a map based on an address. geocoder = new google.maps.Geocoder(); // Set up Geocode and pass address. geocoder.geocode( {'address': address}, function ( results, status ) { let latitude; let longitude; // Function results. if ( status === google.maps.GeocoderStatus.OK ) { // A good address was passed. g_LatLng = results[0].geometry.location; // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); // Get and set lat/long data. latitude = el.find( '#' + containerID + '_latitude' ); latitude.val( results[0].geometry.location.lat() ); longitude = el.find( '#' + containerID + '_longitude' ); longitude.val( results[0].geometry.location.lng() ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } else { // No data found, alert the user. alert( 'Geocode was not successful for the following reason: ' + status ); } } ); } else { // If displaying map based on an lat/lng. g_LatLng = new google.maps.LatLng( defLat, defLong ); // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, // Start off far unless an item is selected, set by php. streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create the map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } }; redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) { let markerTooltip; let infoWindow; let g_marker; let geoAlert = mapClass.data( 'geo-alert' ); // Get HTML. const input = document.getElementById( autocomplete ); // Set objects into the map. g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input ); // Bind objects to the map. g_autoComplete = new google.maps.places.Autocomplete( input ); g_autoComplete.bindTo( 'bounds', g_map ); // Get the marker tooltip data. markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Create infoWindow. infoWindow = new google.maps.InfoWindow(); // Create marker. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), draggable: true, title: markerTooltip, animation: google.maps.Animation.DROP } ); geoAlert = decodeURIComponent( geoAlert ); // Place change. google.maps.event.addListener( g_autoComplete, 'place_changed', function () { let place; let address; let markerTooltip; infoWindow.close(); // Get place data. place = g_autoComplete.getPlace(); // Display alert if something went wrong. if ( ! place.geometry ) { window.alert( geoAlert ); return; } console.log( place.geometry.viewport ); // If the place has a geometry, then present it on a map. if ( place.geometry.viewport ) { g_map.fitBounds( place.geometry.viewport ); } else { g_map.setCenter( place.geometry.location ); g_map.setZoom( 17 ); // Why 17? Because it looks good. } markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Set the marker icon. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), title: markerTooltip, clickable: true, draggable: true, animation: google.maps.Animation.DROP } ); // Set marker position and display. g_marker.setPosition( place.geometry.location ); g_marker.setVisible( true ); // Form array of address components. address = ''; if ( place.address_components ) { address = [( place.address_components[0] && place.address_components[0].short_name || '' ), ( place.address_components[1] && place.address_components[1].short_name || '' ), ( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' ); } // Set the default marker info window with address data. infoWindow.setContent( '
' + place.name + '
' + address ); infoWindow.open( g_map, g_marker ); // Run Geolocation. redux.field_objects.google_maps.geoLocate( g_autoComplete ); // Fill in address inputs. redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete ); } ); // Marker drag. google.maps.event.addListener( g_marker, 'drag', function ( event ) { document.getElementById( latitude ).value = event.latLng.lat(); document.getElementById( longitude ).value = event.latLng.lng(); } ); // End marker drag. google.maps.event.addListener( g_marker, 'dragend', function () { redux_change( el.find( '.redux_framework_google_maps' ) ); } ); // Zoom Changed. g_map.addListener( 'zoom_changed', function () { el.find( '.google_m_zoom_input' ).val( g_map.getZoom() ); } ); // Marker Info Window. infoWindow = new google.maps.InfoWindow(); google.maps.event.addListener( g_marker, 'click', function () { const marker_info = containerID + '_marker_info'; const infoValue = document.getElementById( marker_info ).value; if ( '' !== infoValue ) { infoWindow.setContent( infoValue ); infoWindow.open( g_map, g_marker ); } } ); }; /* FILL IN ADDRESS FUNCTION */ redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) { // Set variables. const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' ); // What if someone only wants city, or state, ect... // gotta do it this way to check for the address! // Need to check each of the returned components to see what is returned. const componentForm = { street_number: 'short_name', route: 'long_name', locality: 'long_name', administrative_area_level_1: 'short_name', country: 'long_name', postal_code: 'short_name' }; // Get the place details from the autocomplete object. const place = g_autoComplete.getPlace(); let component; let i; let addressType; let _d_addressType; let val; let len; document.getElementById( latitude ).value = place.geometry.location.lat(); document.getElementById( longitude ).value = place.geometry.location.lng(); for ( component in componentForm ) { if ( componentForm.hasOwnProperty( component ) ) { // Push in the dynamic form element ID again. component = containerID + '_' + component; // Assign to proper place. document.getElementById( component ).value = ''; document.getElementById( component ).disabled = false; } } // Get each component of the address from the place details // and fill the corresponding field on the form. len = place.address_components.length; for ( i = 0; i < len; i += 1 ) { addressType = place.address_components[i].types[0]; if ( componentForm[addressType] ) { // Push in the dynamic form element ID again. _d_addressType = containerID + '_' + addressType; // Get the original. val = place.address_components[i][componentForm[addressType]]; // Assign to proper place. document.getElementById( _d_addressType ).value = val; } } }; redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) { if ( navigator.geolocation ) { navigator.geolocation.getCurrentPosition( function ( position ) { const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude ); const circle = new google.maps.Circle( { center: geolocation, radius: position.coords.accuracy } ); g_autoComplete.setBounds( circle.getBounds() ); } ); } }; /* API BUTTON CLICK HANDLER */ redux.field_objects.google_maps.clickHandler = function ( el ) { // Find the API Key button and react on click. el.find( '.google_m_api_key_button' ).on( 'click', function () { // Find message wrapper. const wrapper = el.find( '.google_m_api_key_wrapper' ); if ( wrapper.is( ':visible' ) ) { // If the wrapper is visible, close it. wrapper.slideUp( 'fast', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } else { // If the wrapper is visible, open it. wrapper.slideDown( 'medium', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } } ); el.find( '.google_m_autocomplete' ).on( 'keypress', function ( e ) { if ( 13 === e.keyCode ) { e.preventDefault(); } } ); // Auto select autocomplete contents, // since Google doesn't do this inherently. el.find( '.google_m_autocomplete' ).on( 'click', function ( e ) { $( this ).trigger( 'focus' ); $( this ).trigger( 'select' ); e.preventDefault(); } ); }; } )( jQuery ); Experience the Thrill of Ice Fishing Live Evolution in English – Play Online Now! – Orchid Group
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Experience the Thrill of Ice Fishing Live Evolution in English – Play Online Now!

Ice Fishing Comes Alive: A Deep Dive into Live Evolution Gaming

Ice Fishing Comes Alive: A Deep Dive into Live Evolution Gaming.
Evolution Gaming, a leader in the live casino industry, has taken the gaming experience to new depths with its Ice Fishing game.
This immersive and interactive game transports players to a virtual ice fishing village, where they can catch fish and win big.
The game utilizes advanced technology and high-definition cameras to create a realistic and engaging atmosphere.
Players can interact with the virtual environment and other players, adding an extra layer of excitement to the gameplay.
The game also offers a range of betting options, catering to both casual and experienced players.
Ice Fishing by Evolution Gaming is not just a game, it’s an experience that brings the thrill of the great outdoors to the comfort of your own home.
Join the Ice Fishing community today and discover why this game is quickly becoming a fan favorite.

Experience the Chill and Thrill of Online Ice Fishing with Evolution Gaming

Embark on a virtual fishing adventure with Evolution Gaming and Experience the Chill and Thrill of Online Ice Fishing. Brace yourself for a frosty and exhilarating experience as you cast your line through the ice and wait for a bite. This immersive game transports you to the coldest waters, where you can catch a variety of fish and win big. With high-quality graphics and realistic sound effects, you’ll feel like you’re right there on the ice. So, grab your fishing gear and get ready to reel in some big wins with Evolution Gaming’s Online Ice Fishing. It’s time to chill and thrill!

Brrr-illiant! The Evolution of Ice Fishing in the Live Casino World

The world of live casino gaming is constantly evolving, and one of the coolest trends we’ve seen is the rise of Brrr-illiant ice fishing games! This exciting new concept combines the thrill of online gaming with the nostalgia of a classic winter pastime. From innovative gameplay mechanics to stunning visuals, these games are sure to keep you hooked.
First, let’s take a look at how ice fishing games work. Players place their bets on a virtual fishing hole, and then watch as the game’s RNG determines the outcome. If the player’s luck is in, they could reel in a big win!
But what sets Brrr-illiant ice fishing games apart from other live casino offerings? For one, the immersive and interactive gameplay is a breath of fresh air. Players can choose their fishing spot, select their gear, and even cast their line with a simple click of the mouse.
Another standout feature is the high-quality graphics and sound effects. From the icy blue hues of the game’s background to the lifelike animations of the fish, every detail has been carefully crafted to create an engaging and realistic experience.
And let’s not forget about the potential payouts. With high betting limits and the chance to win big, ice fishing games offer a level of excitement that’s hard to beat.
But perhaps the most impressive aspect of Brrr-illiant ice fishing games is their ability to appeal to a wide range of players. Whether you’re a seasoned gambler or a casual player looking for a new way to pass the time, these games offer something for everyone.
So if you’re looking to try something new and exciting in the world of live casino gaming, be sure to check out Brrr-illiant ice fishing games. With their innovative gameplay, high-quality graphics, and potential for big payouts, they’re sure to leave you feeling cooly satisfied.

Reel in the Excitement: Play Ice Fishing Live with Evolution Gaming

Reel in the excitement with Evolution Gaming’s latest release, Ice Fishing Live! This immersive and thrilling game takes the classic slot machine experience to a whole new level. With stunning graphics and realistic sound effects, you’ll feel like you’re right on the ice, waiting for the big catch. The game features a unique ice fishing theme, where you’ll be trying to reel in the biggest and most valuable fish to win big. With multiple betting options and a user-friendly interface, Ice Fishing Live is perfect for both seasoned slot players and newcomers alike. So, grab your fishing gear and get ready to reel in some excitement with Evolution Gaming’s Ice Fishing Live!

Experience the Thrill of Ice Fishing Live Evolution in English - Play Online Now!

From the Frozen Lake to Your Screen: The Virtual Ice Fishing Experience with Evolution Gaming

From the frozen lake to your screen, Evolution Gaming brings the thrill of ice fishing to life with their virtual experience. Immerse yourself in the icy landscape, complete with the comfort of a cozy fishing hut. The game utilizes cutting-edge technology to create a realistic and engaging atmosphere. With real-time gameplay and interactive features, players can enjoy the excitement of ice fishing from the comfort of their own home. The virtual experience includes various challenges and rewards, adding an extra layer of excitement to the game. From the soothing sounds of the frozen lake to the thrill of catching a big fish, this virtual experience is sure to please. So, grab your virtual fishing gear and get ready for a one-of-a-kind adventure with Evolution Gaming. From the frozen lake to your screen, the virtual ice fishing experience awaits!

Review by Alex, 28

I was always a fan of fishing, but ice fishing was something I never had the chance to try. That is, until I discovered the Live Evolution version of Ice Fishing online! The graphics are stunning, and the gameplay is incredibly realistic. I felt like I was really out on the ice, trying to catch a big one. The best part is that I can play from the comfort of my own home. Experience the thrill of ice fishing like never before – play online now!

Review by Jamie, 35

As a seasoned fisherman, I have to say that the Live Evolution version of Ice Fishing is as close as you can get to the real thing. The attention to detail is impressive, from the way the ice looks to the movements of the fish. And the fact that I can play online and compete with other players from around the world is just the icing on the cake. If you’re a fan of fishing, you have to try this game. Experience the thrill of ice fishing live – play online now!

Review by Tom, 42

I’ve always been a fan of casino games, but I have to admit that I was a little skeptical about trying out a fishing game. Boy, was I wrong! The Live Evolution version of Ice Fishing is incredibly addictive and exciting. I love the challenge of trying to catch the biggest fish and the thrill of competing against other players. The game is well-designed, easy to use, and provides hours of entertainment. Experience the thrill of ice fishing live evolution – play online now!

Are you an ice fishing enthusiast looking to experience the thrill of the sport from the comfort of your own home? Look no further than Live Evolution’s online ice fishing game!

Wondering how the game works? Players can cast their lines and wait for a bite from a variety of fish species. As you reel in your catch, the excitement of the chase is conveyed through realistic graphics and sound effects.

But what about the authenticity of the experience? Live Evolution has taken great care to ensure that the game accurately simulates real-life ice fishing conditions, from the chill in the air to Ice Fishing Live the crunch of the ice beneath your feet.

Still on the fence? The game is available to play now, so you can experience the thrill of ice fishing for yourself without any delay.

So why wait? Grab your virtual fishing gear and get ready to Experience the Thrill of Ice Fishing Live Evolution in English – Play Online Now!

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