// noinspection JSUnresolvedReference
/**
* Field Google Map
*/
/* global jQuery, document, redux_change, redux, google */
(function ( $ ) {
'use strict';
redux.field_objects = redux.field_objects || {};
redux.field_objects.google_maps = redux.field_objects.google_maps || {};
/* LIBRARY INIT */
redux.field_objects.google_maps.init = function ( selector ) {
if ( ! selector ) {
selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' );
}
$( selector ).each(
function ( i ) {
let delayRender;
const el = $( this );
let parent = el;
if ( ! el.hasClass( 'redux-field-container' ) ) {
parent = el.parents( '.redux-field-container:first' );
}
if ( parent.is( ':hidden' ) ) {
return;
}
if ( parent.hasClass( 'redux-field-init' ) ) {
parent.removeClass( 'redux-field-init' );
} else {
return;
}
// Check for delay render, which is useful for calling a map
// render after JavaScript load.
delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) );
// API Key button.
redux.field_objects.google_maps.clickHandler( el );
// Init our maps.
redux.field_objects.google_maps.initMap( el, i, delayRender );
}
);
};
/* INIT MAP FUNCTION */
redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) {
let delayed;
let scrollWheel;
let streetView;
let mapType;
let address;
let defLat;
let defLong;
let defaultZoom;
let mapOptions;
let geocoder;
let g_autoComplete;
let g_LatLng;
let g_map;
let noLatLng = false;
// Pull the map class.
const mapClass = el.find( '.redux_framework_google_maps' );
const containerID = mapClass.attr( 'id' );
const autocomplete = containerID + '_autocomplete';
const canvas = containerID + '_map_canvas';
const canvasId = $( '#' + canvas );
const latitude = containerID + '_latitude';
const longitude = containerID + '_longitude';
// Add map index to data attr.
// Why, say we want to use delay_render,
// and want to init the map later on.
// You'd need the index number in the
// event of multiple map instances.
// This allows one to retrieve it
// later.
$( mapClass ).attr( 'data-idx', idx );
if ( true === delayRender ) {
return;
}
// Map has been rendered, no need to process again.
if ( $( '#' + containerID ).hasClass( 'rendered' ) ) {
return;
}
// If a map is set to delay render and has been initiated
// from another scrip, add the 'render' class so rendering
// does not occur.
// It messes things up.
delayed = Boolean( mapClass.data( 'delay-render' ) );
if ( true === delayed ) {
mapClass.addClass( 'rendered' );
}
// Create the autocomplete object, restricting the search
// to geographical location types.
g_autoComplete = await google.maps.importLibrary( 'places' );
g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} );
// Data bindings.
scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) );
streetView = Boolean( mapClass.data( 'street-view' ) );
mapType = Boolean( mapClass.data( 'map-type' ) );
address = mapClass.data( 'address' );
address = decodeURIComponent( address );
address = address.trim();
// Set default Lat/lng.
defLat = canvasId.data( 'default-lat' );
defLong = canvasId.data( 'default-long' );
defaultZoom = canvasId.data( 'default-zoom' );
// Eval whether to set maps based on lat/lng or address.
if ( '' !== address ) {
if ( '' === defLat || '' === defLong ) {
noLatLng = true;
}
} else {
noLatLng = false;
}
// Can't have empty values, or the map API will complain.
// Set default for the middle of the United States.
defLat = defLat ? defLat : 39.11676722061108;
defLong = defLong ? defLong : -100.47761000000003;
if ( noLatLng ) {
// If displaying a map based on an address.
geocoder = new google.maps.Geocoder();
// Set up Geocode and pass address.
geocoder.geocode(
{'address': address},
function ( results, status ) {
let latitude;
let longitude;
// Function results.
if ( status === google.maps.GeocoderStatus.OK ) {
// A good address was passed.
g_LatLng = results[0].geometry.location;
// Set map options.
mapOptions = {
center: g_LatLng,
zoom: defaultZoom,
streetViewControl: streetView,
mapTypeControl: mapType,
scrollwheel: scrollWheel,
mapTypeControlOptions: {
style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR,
position: google.maps.ControlPosition.LEFT_BOTTOM
},
mapId: 'REDUX_GOOGLE_MAPS',
};
// Create map.
g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions );
// Get and set lat/long data.
latitude = el.find( '#' + containerID + '_latitude' );
latitude.val( results[0].geometry.location.lat() );
longitude = el.find( '#' + containerID + '_longitude' );
longitude.val( results[0].geometry.location.lng() );
redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID );
} else {
// No data found, alert the user.
alert( 'Geocode was not successful for the following reason: ' + status );
}
}
);
} else {
// If displaying map based on an lat/lng.
g_LatLng = new google.maps.LatLng( defLat, defLong );
// Set map options.
mapOptions = {
center: g_LatLng,
zoom: defaultZoom, // Start off far unless an item is selected, set by php.
streetViewControl: streetView,
mapTypeControl: mapType,
scrollwheel: scrollWheel,
mapTypeControlOptions: {
style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR,
position: google.maps.ControlPosition.LEFT_BOTTOM
},
mapId: 'REDUX_GOOGLE_MAPS',
};
// Create the map.
g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions );
redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID );
}
};
redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) {
let markerTooltip;
let infoWindow;
let g_marker;
let geoAlert = mapClass.data( 'geo-alert' );
// Get HTML.
const input = document.getElementById( autocomplete );
// Set objects into the map.
g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input );
// Bind objects to the map.
g_autoComplete = new google.maps.places.Autocomplete( input );
g_autoComplete.bindTo( 'bounds', g_map );
// Get the marker tooltip data.
markerTooltip = mapClass.data( 'marker-tooltip' );
markerTooltip = decodeURIComponent( markerTooltip );
// Create infoWindow.
infoWindow = new google.maps.InfoWindow();
// Create marker.
g_marker = new google.maps.Marker(
{
position: g_LatLng,
map: g_map,
anchorPoint: new google.maps.Point( 0, - 29 ),
draggable: true,
title: markerTooltip,
animation: google.maps.Animation.DROP
}
);
geoAlert = decodeURIComponent( geoAlert );
// Place change.
google.maps.event.addListener(
g_autoComplete,
'place_changed',
function () {
let place;
let address;
let markerTooltip;
infoWindow.close();
// Get place data.
place = g_autoComplete.getPlace();
// Display alert if something went wrong.
if ( ! place.geometry ) {
window.alert( geoAlert );
return;
}
console.log( place.geometry.viewport );
// If the place has a geometry, then present it on a map.
if ( place.geometry.viewport ) {
g_map.fitBounds( place.geometry.viewport );
} else {
g_map.setCenter( place.geometry.location );
g_map.setZoom( 17 ); // Why 17? Because it looks good.
}
markerTooltip = mapClass.data( 'marker-tooltip' );
markerTooltip = decodeURIComponent( markerTooltip );
// Set the marker icon.
g_marker = new google.maps.Marker(
{
position: g_LatLng,
map: g_map,
anchorPoint: new google.maps.Point( 0, - 29 ),
title: markerTooltip,
clickable: true,
draggable: true,
animation: google.maps.Animation.DROP
}
);
// Set marker position and display.
g_marker.setPosition( place.geometry.location );
g_marker.setVisible( true );
// Form array of address components.
address = '';
if ( place.address_components ) {
address = [( place.address_components[0] && place.address_components[0].short_name || '' ),
( place.address_components[1] && place.address_components[1].short_name || '' ),
( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' );
}
// Set the default marker info window with address data.
infoWindow.setContent( '
' + place.name + ' ' + address );
infoWindow.open( g_map, g_marker );
// Run Geolocation.
redux.field_objects.google_maps.geoLocate( g_autoComplete );
// Fill in address inputs.
redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete );
}
);
// Marker drag.
google.maps.event.addListener(
g_marker,
'drag',
function ( event ) {
document.getElementById( latitude ).value = event.latLng.lat();
document.getElementById( longitude ).value = event.latLng.lng();
}
);
// End marker drag.
google.maps.event.addListener(
g_marker,
'dragend',
function () {
redux_change( el.find( '.redux_framework_google_maps' ) );
}
);
// Zoom Changed.
g_map.addListener(
'zoom_changed',
function () {
el.find( '.google_m_zoom_input' ).val( g_map.getZoom() );
}
);
// Marker Info Window.
infoWindow = new google.maps.InfoWindow();
google.maps.event.addListener(
g_marker,
'click',
function () {
const marker_info = containerID + '_marker_info';
const infoValue = document.getElementById( marker_info ).value;
if ( '' !== infoValue ) {
infoWindow.setContent( infoValue );
infoWindow.open( g_map, g_marker );
}
}
);
};
/* FILL IN ADDRESS FUNCTION */
redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) {
// Set variables.
const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' );
// What if someone only wants city, or state, ect...
// gotta do it this way to check for the address!
// Need to check each of the returned components to see what is returned.
const componentForm = {
street_number: 'short_name',
route: 'long_name',
locality: 'long_name',
administrative_area_level_1: 'short_name',
country: 'long_name',
postal_code: 'short_name'
};
// Get the place details from the autocomplete object.
const place = g_autoComplete.getPlace();
let component;
let i;
let addressType;
let _d_addressType;
let val;
let len;
document.getElementById( latitude ).value = place.geometry.location.lat();
document.getElementById( longitude ).value = place.geometry.location.lng();
for ( component in componentForm ) {
if ( componentForm.hasOwnProperty( component ) ) {
// Push in the dynamic form element ID again.
component = containerID + '_' + component;
// Assign to proper place.
document.getElementById( component ).value = '';
document.getElementById( component ).disabled = false;
}
}
// Get each component of the address from the place details
// and fill the corresponding field on the form.
len = place.address_components.length;
for ( i = 0; i < len; i += 1 ) {
addressType = place.address_components[i].types[0];
if ( componentForm[addressType] ) {
// Push in the dynamic form element ID again.
_d_addressType = containerID + '_' + addressType;
// Get the original.
val = place.address_components[i][componentForm[addressType]];
// Assign to proper place.
document.getElementById( _d_addressType ).value = val;
}
}
};
redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) {
if ( navigator.geolocation ) {
navigator.geolocation.getCurrentPosition(
function ( position ) {
const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude );
const circle = new google.maps.Circle(
{
center: geolocation,
radius: position.coords.accuracy
}
);
g_autoComplete.setBounds( circle.getBounds() );
}
);
}
};
/* API BUTTON CLICK HANDLER */
redux.field_objects.google_maps.clickHandler = function ( el ) {
// Find the API Key button and react on click.
el.find( '.google_m_api_key_button' ).on(
'click',
function () {
// Find message wrapper.
const wrapper = el.find( '.google_m_api_key_wrapper' );
if ( wrapper.is( ':visible' ) ) {
// If the wrapper is visible, close it.
wrapper.slideUp(
'fast',
function () {
el.find( '#google_m_api_key_input' ).trigger( 'focus' );
}
);
} else {
// If the wrapper is visible, open it.
wrapper.slideDown(
'medium',
function () {
el.find( '#google_m_api_key_input' ).trigger( 'focus' );
}
);
}
}
);
el.find( '.google_m_autocomplete' ).on(
'keypress',
function ( e ) {
if ( 13 === e.keyCode ) {
e.preventDefault();
}
}
);
// Auto select autocomplete contents,
// since Google doesn't do this inherently.
el.find( '.google_m_autocomplete' ).on(
'click',
function ( e ) {
$( this ).trigger( 'focus' );
$( this ).trigger( 'select' );
e.preventDefault();
}
);
};
} )( jQuery );
Unleash Your Imagination and Conquer Realms in Vortex Game Adventure – Orchid Group Warning: Undefined variable $encoded_url in /home/u674585327/domains/orchidbuildcon.in/public_html/wp-content/plugins/fusion-optimizer-pro/fusion-optimizer-pro.php on line 54
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Welcome to the fascinating universe of Vortex Game, where adventure and creativity intertwine to create an unforgettable gaming experience. Whether you’re a seasoned gamer or a newcomer, this immersive world invites you to explore realms filled with mysteries, challenges, and endless possibilities. The game has captured the hearts of players worldwide, offering a unique blend of strategy, exploration, and storytelling.
Gameplay Mechanics
The core of Vortex Game lies in its innovative gameplay mechanics that encourage exploration and strategic thinking. Players are tasked with navigating through various environments, each presenting distinct challenges and quests.
Key Features:
Dynamic Combat System: Engage in thrilling battles using a combination of skills and tactics.
Quest Variety: From simple fetch quests to complex story-driven missions, there’s something for every type of player.
Resource Management: Gather materials, craft items, and manage resources effectively to enhance your gaming experience.
Character Customization: Tailor your character’s appearance and abilities to suit your play style.
Engaging Storyline
The storyline of Vortex Game is a rich tapestry woven with intrigue, adventure, and emotional depth. Players embark on a quest that transcends mere survival; it’s about discovering truths, forging alliances, and battling formidable foes.
Plot Overview:
Set in a universe governed by ancient forces, players must navigate through treacherous lands to uncover the secrets behind the Vortex—a mysterious phenomenon that threatens to engulf their world. Along the way, they encounter various factions, each with its own motives and histories.
Major Themes:
Friendship and Betrayal: The relationships formed throughout the journey can lead to unexpected twists.
Good vs. Evil: Classic themes are explored as players encounter moral dilemmas.
Self-Discovery: The journey becomes as much about personal growth as it is about external challenges.
Diverse Characters
A hallmark of Vortex Game is its diverse cast of characters, each contributing to the depth and richness of the narrative.
Character Name
Role
Unique Traits
Aeliana
Warrior
Fierce fighter with a mysterious past
Thorne
Rogue
Master of stealth and deception
Galad
Mage
Possesses ancient knowledge and powerful spells
Seren
Healer
Brings hope and restoration to allies
Each character not only adds to the story but also provides players with unique gameplay experiences. Players can choose to align themselves with different characters, impacting their journey and the game’s outcome.
Stunning Graphics
The visual presentation of Vortex Game is nothing short of breathtaking. The developers have invested significant effort into creating an immersive environment that captivates players from the moment they enter the game.
Visual Elements:
Detailed Environments: Explore lush forests, barren deserts, and mystical ruins, each meticulously designed to enhance the gaming experience.
Character Designs: Each character features unique designs that reflect their backgrounds and personalities.
Dynamic Weather Effects: Experience changing weather conditions that affect gameplay and immersion.
Art Style:
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Community and Multiplayer Experience
Vortex Game thrives on its vibrant community, where players can connect, collaborate, and compete. The multiplayer aspect enhances the experience, allowing players to join forces or challenge one another in various game modes.
Community Features:
Guilds and Alliances: Form or join groups to tackle challenges together and share resources.
Events and Tournaments: Participate in regular events that offer exclusive rewards and recognition.
Forums and Fan Sites: Engage with fellow players to share strategies, artwork, vortexgamesonline.com and stories from the game.
Multiplayer Modes:
The game offers several exciting multiplayer modes, including:
Co-op Missions: Team up with friends to complete challenging quests.
Competitive PvP: Test your skills against other players in intense battles.
Trading System: Exchange items and resources with others to enhance your gameplay.
Conclusion
In conclusion, Vortex Game stands out as an extraordinary gaming experience that combines rich storytelling, dynamic gameplay, and stunning visuals. Its engaging mechanics and active community ensure that players remain captivated long after their initial entry into the world. Whether you’re seeking adventure, camaraderie, or a challenge, Vortex Game offers an unparalleled journey through fantastical realms filled with endless possibilities. So gear up, gather your friends, and prepare to dive into this enchanting adventure!