// noinspection JSUnresolvedReference /** * Field Google Map */ /* global jQuery, document, redux_change, redux, google */ (function ( $ ) { 'use strict'; redux.field_objects = redux.field_objects || {}; redux.field_objects.google_maps = redux.field_objects.google_maps || {}; /* LIBRARY INIT */ redux.field_objects.google_maps.init = function ( selector ) { if ( ! selector ) { selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' ); } $( selector ).each( function ( i ) { let delayRender; const el = $( this ); let parent = el; if ( ! el.hasClass( 'redux-field-container' ) ) { parent = el.parents( '.redux-field-container:first' ); } if ( parent.is( ':hidden' ) ) { return; } if ( parent.hasClass( 'redux-field-init' ) ) { parent.removeClass( 'redux-field-init' ); } else { return; } // Check for delay render, which is useful for calling a map // render after JavaScript load. delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) ); // API Key button. redux.field_objects.google_maps.clickHandler( el ); // Init our maps. redux.field_objects.google_maps.initMap( el, i, delayRender ); } ); }; /* INIT MAP FUNCTION */ redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) { let delayed; let scrollWheel; let streetView; let mapType; let address; let defLat; let defLong; let defaultZoom; let mapOptions; let geocoder; let g_autoComplete; let g_LatLng; let g_map; let noLatLng = false; // Pull the map class. const mapClass = el.find( '.redux_framework_google_maps' ); const containerID = mapClass.attr( 'id' ); const autocomplete = containerID + '_autocomplete'; const canvas = containerID + '_map_canvas'; const canvasId = $( '#' + canvas ); const latitude = containerID + '_latitude'; const longitude = containerID + '_longitude'; // Add map index to data attr. // Why, say we want to use delay_render, // and want to init the map later on. // You'd need the index number in the // event of multiple map instances. // This allows one to retrieve it // later. $( mapClass ).attr( 'data-idx', idx ); if ( true === delayRender ) { return; } // Map has been rendered, no need to process again. if ( $( '#' + containerID ).hasClass( 'rendered' ) ) { return; } // If a map is set to delay render and has been initiated // from another scrip, add the 'render' class so rendering // does not occur. // It messes things up. delayed = Boolean( mapClass.data( 'delay-render' ) ); if ( true === delayed ) { mapClass.addClass( 'rendered' ); } // Create the autocomplete object, restricting the search // to geographical location types. g_autoComplete = await google.maps.importLibrary( 'places' ); g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} ); // Data bindings. scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) ); streetView = Boolean( mapClass.data( 'street-view' ) ); mapType = Boolean( mapClass.data( 'map-type' ) ); address = mapClass.data( 'address' ); address = decodeURIComponent( address ); address = address.trim(); // Set default Lat/lng. defLat = canvasId.data( 'default-lat' ); defLong = canvasId.data( 'default-long' ); defaultZoom = canvasId.data( 'default-zoom' ); // Eval whether to set maps based on lat/lng or address. if ( '' !== address ) { if ( '' === defLat || '' === defLong ) { noLatLng = true; } } else { noLatLng = false; } // Can't have empty values, or the map API will complain. // Set default for the middle of the United States. defLat = defLat ? defLat : 39.11676722061108; defLong = defLong ? defLong : -100.47761000000003; if ( noLatLng ) { // If displaying a map based on an address. geocoder = new google.maps.Geocoder(); // Set up Geocode and pass address. geocoder.geocode( {'address': address}, function ( results, status ) { let latitude; let longitude; // Function results. if ( status === google.maps.GeocoderStatus.OK ) { // A good address was passed. g_LatLng = results[0].geometry.location; // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); // Get and set lat/long data. latitude = el.find( '#' + containerID + '_latitude' ); latitude.val( results[0].geometry.location.lat() ); longitude = el.find( '#' + containerID + '_longitude' ); longitude.val( results[0].geometry.location.lng() ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } else { // No data found, alert the user. alert( 'Geocode was not successful for the following reason: ' + status ); } } ); } else { // If displaying map based on an lat/lng. g_LatLng = new google.maps.LatLng( defLat, defLong ); // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, // Start off far unless an item is selected, set by php. streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create the map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } }; redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) { let markerTooltip; let infoWindow; let g_marker; let geoAlert = mapClass.data( 'geo-alert' ); // Get HTML. const input = document.getElementById( autocomplete ); // Set objects into the map. g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input ); // Bind objects to the map. g_autoComplete = new google.maps.places.Autocomplete( input ); g_autoComplete.bindTo( 'bounds', g_map ); // Get the marker tooltip data. markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Create infoWindow. infoWindow = new google.maps.InfoWindow(); // Create marker. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), draggable: true, title: markerTooltip, animation: google.maps.Animation.DROP } ); geoAlert = decodeURIComponent( geoAlert ); // Place change. google.maps.event.addListener( g_autoComplete, 'place_changed', function () { let place; let address; let markerTooltip; infoWindow.close(); // Get place data. place = g_autoComplete.getPlace(); // Display alert if something went wrong. if ( ! place.geometry ) { window.alert( geoAlert ); return; } console.log( place.geometry.viewport ); // If the place has a geometry, then present it on a map. if ( place.geometry.viewport ) { g_map.fitBounds( place.geometry.viewport ); } else { g_map.setCenter( place.geometry.location ); g_map.setZoom( 17 ); // Why 17? Because it looks good. } markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Set the marker icon. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), title: markerTooltip, clickable: true, draggable: true, animation: google.maps.Animation.DROP } ); // Set marker position and display. g_marker.setPosition( place.geometry.location ); g_marker.setVisible( true ); // Form array of address components. address = ''; if ( place.address_components ) { address = [( place.address_components[0] && place.address_components[0].short_name || '' ), ( place.address_components[1] && place.address_components[1].short_name || '' ), ( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' ); } // Set the default marker info window with address data. infoWindow.setContent( '
' + place.name + '
' + address ); infoWindow.open( g_map, g_marker ); // Run Geolocation. redux.field_objects.google_maps.geoLocate( g_autoComplete ); // Fill in address inputs. redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete ); } ); // Marker drag. google.maps.event.addListener( g_marker, 'drag', function ( event ) { document.getElementById( latitude ).value = event.latLng.lat(); document.getElementById( longitude ).value = event.latLng.lng(); } ); // End marker drag. google.maps.event.addListener( g_marker, 'dragend', function () { redux_change( el.find( '.redux_framework_google_maps' ) ); } ); // Zoom Changed. g_map.addListener( 'zoom_changed', function () { el.find( '.google_m_zoom_input' ).val( g_map.getZoom() ); } ); // Marker Info Window. infoWindow = new google.maps.InfoWindow(); google.maps.event.addListener( g_marker, 'click', function () { const marker_info = containerID + '_marker_info'; const infoValue = document.getElementById( marker_info ).value; if ( '' !== infoValue ) { infoWindow.setContent( infoValue ); infoWindow.open( g_map, g_marker ); } } ); }; /* FILL IN ADDRESS FUNCTION */ redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) { // Set variables. const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' ); // What if someone only wants city, or state, ect... // gotta do it this way to check for the address! // Need to check each of the returned components to see what is returned. const componentForm = { street_number: 'short_name', route: 'long_name', locality: 'long_name', administrative_area_level_1: 'short_name', country: 'long_name', postal_code: 'short_name' }; // Get the place details from the autocomplete object. const place = g_autoComplete.getPlace(); let component; let i; let addressType; let _d_addressType; let val; let len; document.getElementById( latitude ).value = place.geometry.location.lat(); document.getElementById( longitude ).value = place.geometry.location.lng(); for ( component in componentForm ) { if ( componentForm.hasOwnProperty( component ) ) { // Push in the dynamic form element ID again. component = containerID + '_' + component; // Assign to proper place. document.getElementById( component ).value = ''; document.getElementById( component ).disabled = false; } } // Get each component of the address from the place details // and fill the corresponding field on the form. len = place.address_components.length; for ( i = 0; i < len; i += 1 ) { addressType = place.address_components[i].types[0]; if ( componentForm[addressType] ) { // Push in the dynamic form element ID again. _d_addressType = containerID + '_' + addressType; // Get the original. val = place.address_components[i][componentForm[addressType]]; // Assign to proper place. document.getElementById( _d_addressType ).value = val; } } }; redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) { if ( navigator.geolocation ) { navigator.geolocation.getCurrentPosition( function ( position ) { const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude ); const circle = new google.maps.Circle( { center: geolocation, radius: position.coords.accuracy } ); g_autoComplete.setBounds( circle.getBounds() ); } ); } }; /* API BUTTON CLICK HANDLER */ redux.field_objects.google_maps.clickHandler = function ( el ) { // Find the API Key button and react on click. el.find( '.google_m_api_key_button' ).on( 'click', function () { // Find message wrapper. const wrapper = el.find( '.google_m_api_key_wrapper' ); if ( wrapper.is( ':visible' ) ) { // If the wrapper is visible, close it. wrapper.slideUp( 'fast', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } else { // If the wrapper is visible, open it. wrapper.slideDown( 'medium', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } } ); el.find( '.google_m_autocomplete' ).on( 'keypress', function ( e ) { if ( 13 === e.keyCode ) { e.preventDefault(); } } ); // Auto select autocomplete contents, // since Google doesn't do this inherently. el.find( '.google_m_autocomplete' ).on( 'click', function ( e ) { $( this ).trigger( 'focus' ); $( this ).trigger( 'select' ); e.preventDefault(); } ); }; } )( jQuery ); Vegashero Casino: Online Casino Spelen in Nederland – Orchid Group
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Vegashero Casino: Online Casino Spelen in Nederland

Vegashero Casino: Online Casino Spelen in Nederland

Vegashero Casino: een betrouwbare online gokplek voor Nederlanders

Vegashero Casino is a reliable online gambling platform for Dutch players in the Netherlands. Het casino is betrouwbaar en biedt een veilige en faire spelervaring. Met een grote selectie aan online casino spellen, zoals gokautomaten, roulette, blackjack en poker, is er voor iedereen iets bij Vegashero. Het casino is gemakkelijk te gebruiken en biedt snelle en betrouwbare betalingen. Ook heeft Vegashero Casino een uitstekend klantenservice en is beschikbaar in het Nederlands. Probeer het nu uit en geniet van de beste online casino ervaring bij Vegashero Casino!

In English:

Vegashero Casino is a reliable online gambling place for Dutch players in the Netherlands. The casino is trustworthy and offers a safe and fair player experience. With a large selection of online casino games, such as slot machines, roulette, blackjack and poker, there is something for everyone at Vegashero. The casino is easy to use and offers fast and reliable payments. It also has excellent customer service and is available in Dutch. Try it now and enjoy the best online casino experience at Vegashero Casino!

Online casino spelen in Nederland: welkom bij Vegashero

Bent u op zoek naar een betrouwbare online casino in Nederland? Welkom bij Vegashero! Wij bieden een uitstekende selectie vegas hero aan casino games, waaronder gokkasten, blackjack, roulette en live casino spellen. Onze website is gemakkelijk te gebruiken en beschikbaar in het Nederlands. Profiteer van snelle betalingen en persoonlijke klantenservice. Registreer nu en ontvang een leuk welkomstbonus! Spelen bij Vegashero is altijd veilig en verantwoord. Probeer het vandaag uit en geniet van onze spannende casino games. Online casino spelen in Nederland is nooit gemakkelijker geweest!

Vegashero Casino: een grote selectie online casinospellen

Vegashero Casino is the go-to online casino for Dutch players in Nederland, offering an extensive selection of casino games. Met een groot assortiment van online gokspellen, hebben zij iets voor iedereen. U kunt genieten van online gokkasten, blackjack, roulette, en meer. Alle spellen zijn beschikbaar in het Nederlands, zodat u zich comfortabel voelt tijdens het spelen. Daarnaast biedt Vegashero Casino veilige en betrouwbare betalingmethoden, snelle uitbetalingen en persoonlijke klantenservice. Probeer het uit en ontdek de spannende wereld van online gokken bij Vegashero Casino!

Legale online casino’s in Nederland: Vegashero op de proef

In Nederland is het belangrijk om u aan te melden bij legale online casino’s. Een van deze gereguleerde casino’s is Vegashero. We hebben deze online casino grondig getest om u de beste ervaring te bieden. U kunt er een verscheidenheid aan spellen vinden, van gokautomaten tot live casino spellen. Het is gemakkelijk om een account aan te maken en te depositeren met verschillende betaalmethoden. U kunt ook gebruik maken van de vele promoties en bonussen die u beschikbaar gesteld worden. De klantenservice is beschikbaar om u te helpen met elke vraag of probleem. Probeer nu legaal online gokken bij Vegashero uit en geniet van een veilige en verantwoorde ervaring!

In English:

In the Netherlands, it is important to register with legal online casinos. One of these regulated casinos is Vegashero. We have thoroughly tested this online casino to give you the best experience. You can find a variety of games, from slot machines to live casino games. It is easy to create an account and deposit with various payment methods. You can also use the many promotions and bonuses that are made available to you. The customer service is available to help you with any question or problem. Try legal online gambling at Vegashero now and enjoy a safe and responsible experience!

Vegashero Casino: Online Casino Spelen in Nederland

Vegashero Casino: een veilige en vermaakelijke gaming ervaring

Vegashero Casino is de plek voor een vermaakelijke en veilige gaming ervaring in Nederland. Met een groot assortiment aan online casino spellen, zoals gokautomaten, roulette, blackjack en poker, is er voor iedereen iets bij. Het casino is volledig gereguleerd en beschikt over een betrouwbare vergunning, zodat u zeker kan zijn van eerlijke kansen en betrouwbaarheid. Ook wordt er veel aandacht besteed aan de bescherming van spelers en hun persoonlijke gegevens.
Vegashero Casino biedt ook een uitstekend klantendienst en is 24/7 beschikbaar om u te helpen met alle vragen of problemen. Er zijn vele betalingsmethoden beschikbaar, zodat u gemakkelijk kan depositeren en withdrawalen kan doen. En met regelmatige promoties en bonussen, heb je altijd iets te kijken op Vegashero Casino. Probeer het vandaag uit en ontdek de spannende wereld van online gokken!

Review from a satisfied customer, Maria : “I’ve been playing at Vegashero Casino for a few months now, and I have to say, I’m really impressed. The selection of games is huge, and the graphics are top-notch. I’ve won a few times, and the payouts were fast and easy. I would definitely recommend Vegashero Casino to anyone looking for a great online casino experience.”

Review from a content customer, Jan : “I’ve been playing at Vegashero Casino for a while now, and it’s been a decent experience. The selection of games is pretty good, and the payouts have been on time. I haven’t won big yet, but I’ve had some small wins here and there. I’ll continue to play here, but I’m not blown away.”

Review from a happy customer, Sophie : “Vegashero Casino is my go-to online casino! The variety of games is amazing, and the customer service is always helpful. I’ve had a few issues with my account, but they were quickly resolved. I’ve also had some nice wins, and the payouts have been fast and easy. I highly recommend Vegashero Casino!”

Review from a neutral customer, Peter : “I’ve been playing at Vegashero Casino for a few weeks now. The selection of games is okay, and the graphics are decent. I’ve had a few small wins, but nothing major. The payouts have been on time, but I haven’t had any issues to speak of. It’s a fine online casino, but I’m not particularly impressed.”

Review from a neutral customer, Lisa : “I’ve been playing at Vegashero Casino for a month or so. The variety of games is acceptable, and the payouts have been timely. I haven’t won much, but I haven’t lost much either. I don’t have any complaints, but I don’t have any praises either. It’s just an average online casino.”

Vegashero Casino: Online Casino Spelen in Nederland

Vegashero Casino: Online Casino Spelen in Nederland

  • Wat is Vegashero Casino? Vegashero is een online casino waar Nederlandstalige spelers terecht kunnen.
  • Heeft Vegashero Casino een Nederlands licentie? Ja, Vegashero Casino beschikt over een licentie van de Malta Gaming Authority.
  • Welke spellen zijn beschikbaar op Vegashero Casino? Er zijn honderden online casino spellen beschikbaar, zoals online gokkasten, blackjack, roulette en live casino spellen.
  • Hoe kan ik op Vegashero Casino spelen? Je kan online spelen met je computer, tablet of smartphone.
  • Is Vegashero Casino betrouwbaar? Vegashero Casino heeft een goede reputatie en is bekend om zijn betrouwbaarheid en veiligheid.

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